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História Viva

Challenge: Generation Z children are less interested in folk stories because folk stories are not tech based. 

Solution: História Viva - an interactive storytelling based on a portuguese folk story that allows children to take action using drawings to interact with the system and with each other.

Country: Portugal

Roles: UI, UX, Graphic Design, Concept Creative

for IADE Masters of Interaction Design

storytelling
interaction

folklore

social design

technology

pillars:

Folclore Digital - VJ Suave, Brazil

vjsuave.com

Reference

Project

Personas

& User

Journey

carla

ABOUT: Carla likes to hear and read stories, her favorite one is Fada carolina, o livro da amizade. Her mom reads for her, usually before bed time. Her favorite portuguese tale is Cuquedo by Clara Cunha e Paulo Galindro. She loves to play games.

GOALS: • Go to the park were she can play with her friends • Solve difficult puzzles • Walk the dog as she uses pokemon go

FRUSTRATIONS: • Needs to go to bed when her parents tell her to • Her teacher always tells the same stories  

AGE: 8 years old

NATIONALITY: Portuguese RESIDENCY: Alvalade, Lisbon OCCUPATION: Student  

Information

Architecture + wireframes

MAIN COLOUR: RED: Most vibrant colour - call to action. Bams Study: 1 to 10 years old.

Secondaries: Yellows, Purples and Greens: Strengh, magic and friendship.

FONTS: Headings and Titles: MilkMan: Fun, dinamic and childish.

Paragraphs: Gotham Famiy: Friendly and Legible.

Colours

and

Type

Characters

Texture style and Buttons

Task: Start a random story

Thinking Aloud +

Navigation Test, First Click Test, 5 seconds Test, A&B Testing

"I can't wait to start drawing with my friends!"

"super nice

 idea!"

"I liked the colours"

Madalena, 7 years old

Gabriel, 10 years old

Ana, 8 years old